

So, using GIMP/Photoshop and an Applier you can make a skin or clothes for a mesh body. When you wear a fitted mesh body you need an Applier, a HUD, to ‘apply’ the skin to the fitted mesh body attachment. These are pretty much decals stuck on the Classic avatar body. These are all hidden by a mesh body or clothes and the alpha layer.Ī skin can be made for the Classic avatar as a System skin using GIMP/Photoshop and the built-in viewer tools. In inventory, they have unique icons denoting shirts, pants, etc. The viewer’s built-in shirt, pants, underwear, and other layers are called System or Classic Clothes. The solution is to wear and Alpha Layer on the classic body, which makes the classic body invisible. They hide the Classic body.īecause a mesh body fits the classic body so closely, like a second skin so to speak, the classic body tends to poke through.
Best mesh body in second life plus#
Thus, the popularity of fitted mesh bodies… plus a number of other technical factors and better looks.Ī fitted mesh body, hands, feet, and head are all mesh primitives used as attachments to the Classic avatar. This means the same clothing item for a skinny avatar, average avatar, or fat avatar pretty much fits. So, they both responded to the shape sliders at the same rate. In 20 creative people made fitted mesh bodies that were the same type of mesh as fitted mesh clothes. One had to stay in the middle ranges of size for a good fit. If you wanted a fat or skinny avatar, it was almost impossible to find clothes that fit. Because of technical complications, the avatar shape and fitted mesh clothes’ sizes grew and shrank at different rates when the Shape Sliders were changed. But, it was still a headache, just a smaller headache.įitted mesh clothes just didn’t fit Classic avatars all that well. It became much easier to make clothes that actually fit. Clothes could be made as Fitted Mesh and the shape sliders would change the size of the fitted mesh clothes.

The next milestone was the creation of Fitted Mesh, added about 2014. If you set your avatar to one of the 5 standard sizes the clothes would fit, mostly. Clothes were made to a standard set of sizes. The solution was what we call Standard Sizes. A significant problem of the era was the Appearance Sliders used to make an avatar shape did not affect the mesh clothes, just the avatar body. Once the feature was added to SL people begin making mesh clothes. We can build those vertex/polygon lists using 3D modeling programs like Blender.

The list of polygons making up the ‘mesh’ item is downloaded from the asset servers as needed. A ‘mesh’ prim is a prim that does NOT have its set of vertices/polygons built into the viewer. This can be confusing as everything in SL is mesh, a group of polygons. It also helps when you have to figure out which tutorial is useful and currently meaningful.Ī big change was the addition of a new prim we call ‘mesh’ in 2013. Understanding those helps one understand the avatar we have today.

There are some milestone points for changes in the SL system. An SL shape is a set of parameters for the face, body, feet, etc. Changesįor avatars, the built-in mesh was personalized by what we call SHAPE. Building them into the viewer saves downloading lists of vertices. This process was created when the Internet was SLOW to allow better performance. Only the parameters are downloaded when your viewer needs to render a cube. The different sizes and colors of all the cubes are controlled by parameters. This means that all the cube-prims in SL use the same mesh which is built into the viewer. The mesh part, or list of vertices/polygons, of these prims are built into the viewer and are part of what you downloaded when you installed the viewer. These are things like the classic avatar, cubes, cones, spheres, etc. What may not be obvious is the things we call primitives or prims, for short, are mesh too. If you press Ctrl-Shift-T, you can see that everything in SL is mesh (wireframe image above). This will set your avatar to the very basic (Classic) default-test avatar known as Ruth or Roth. You can click the top menu Developer (press Ctrl-Alt-Q to reveal the menu item if it isn’t showing) ->Avatar->Character Tests->Test Male/Female. If you take off everything your avatar is wearing that you can take off, you are looking at the Classic avatar. It started with a basic avatar that evolved over time. SL Started in 2003, 2004 depending on what you define as ‘starting’.
